Gunbrick by Nitrome

Gunbrick by Nitrome

Alberto Statti

Can you imagine a world where cars are obsolete? The creators of Gunbrick can. The game of Gunbrick is a future where cars are obsolete and the world is much more fun and adventurous. Nitrome created this fantastic new puzzle platformer game that will keep you engrossed for hours of fun. I had to stop playing the game for a little bit to write this blog article.

Gunbrick is a vehicle that replaces the obsolete car. It is shaped like a cube that has a gun on one side and a shield on the other. Your goal is to help the main character roll his Gunbrick to the charging ports at the end of each stage while avoiding dangerous hazards and crushing creators that are trying to defeat you and stop you from achieving your goal. There are also battles that need to be fought throughout, but no need to fear, you have Gunbrick on your side.

The gaming controls are simple and intuitive. There is nothing worse than wanting to play a game and not being able to make the right manoeuvres due to the complexity of the controls. You don’t have to worry about that while playing the game of Gunbrick. Here is how Gunbrick rolls:  To move the Gunbrick, just swipe horizontally to roll the brick left or right. If you tap on the screen, the Gunbrick will shoot the gun, which is also used for propelling vertically or horizontally due to the recoil. When you encounter environmental hazards, such as fire, you need to roll through them with the shield on the fire, otherwise the brick gets destroyed.

Gunbrick is over 30 levels of fun and excitement that will keep you entertained for hours. These 30 plus levels spread out over three worlds of puzzling fun for players to roll-and-shoot through. The story unravels with each level you complete. You cannot move to a new level until the previous one is complete. As the levels increase so does the level of difficulty. You will enjoy overcoming each obstacle at each level and also destroying the silly creatures that try to get in your way of success.

The graphics in Gunbrick are one reason for its growing success. It is a pixel art style with great detail and colour. Gunbrick is bright and colourful and so are the environments that Gunbrick finds himself in throughout the game. Even Gunbrick’s enemies are colourful in their own right. The soundtrack and sound effects of the game are wacky and fun.

Gunbrick is not restricted by having a certain number of lives or a timer so you can play it at your own pace. Enjoy.


Check out my previous review – Yooka-Laylee


Yooka-Laylee: Rebirth of the 3D Platformer

Alberto Statti

Yooka Laylee

The Platformer was once the fundamental genre of game, from Super Mario bros to Sonic the Hedgehog (to Bubsy), there was once a time when a person couldn’t even hear the word video game without immediately imagining a 2D Platformer. Following the release of the fifth generation of consoles, in a way very reminiscent of its 2-Dimensional brethren, the 3D Platformer burst onto the scene and within a few short months, would quickly become a staple of its own.

Games - Alberto Statti
Alberto Statti Games

A Platformer is a game that involves the player controlling a character traversing a series of platforms, ledges, staircases (or any object that can be climbed/ jumped on really) to reach a destination or goal. So as I’m sure you can gather from the name, a 3D Platformer is the same basic concept, but in 3 dimensions. Often dubbed Collectathons due to the central mechanic of exploring levels and collecting whatever item the game revolved around. From 1996 to 2005 literally hundreds of 3D platformers were produced, licensed games (Codename: Kids next door), franchise players (Super Mario 64) and original titles (Banjo Kazooie) it seemed like every company, and indeed every character, was getting in on the craze.

With this huge influx of games, came a huge amount of innovation, and many would argue leading the charge in this regard were Rare Ware. Themselves a developer who had themselves breathed new life into the 2D platform game genre with their Donkey Kong Country series.

Yooka Laylee
Yooka Laylee – Alberto Statti

No good thing lasts forever though, after nearly 10 years of near constant releases, the thrill of the genre was all but gone by 2005 and releases began to fade from the public eye. On the 19th April 2005, the fate of the 3D Plat former was finally sealed. Psychonauts was released. Despite its enormous critical acclaim (many heralding it as the absolute pinnacle of the 3D platforming experience) it was an utter commercial bomb. As is the case with most things, one huge disaster was enough to derail the genre and the failure of Psychonauts saw “The Golden age of 3D Platform games” come to a quick end.

By this time even the gold-standard, Rare Ware, famous for developing many beloved titles for Nintendo, had been bought by Microsoft. Despite a brief return to their signature franchise (Banjo-Kazooie: Nuts and Bolts) in 2008, fans of Rare and indeed the genre could tell that it just wasn’t the same. All viewpoints led to the obvious conclusion that 3D platformers were gone forever, since not even a new wave of Indie developed 2D platformers had heralded the faintest whisper of a return to 3D.

It’s therefore easy to understand the shock to fans when in May 2015, 15 years after their last true foray into the genre, the original Rare Ware team (having formed Playtonic games) announced their plans for a new game. A Kick-starter was set up for an original 3D Platformer, Yooka-Laylee, in the vein of those of yester year. What followed was an even greater shock of its own, with fans of the genre expressing their enormous thirst for new content by pledging over £2,000,000 (massively surpassing the games £175,000 goal).

It appears as though this Kick-starter has (quite aptly) kick-started a new age of 3D platformers. New titles are being announced all the time, from “A Hat in Time” to even a sequel to the (now) Cult Classic Psychonauts, 3D platformers are back in a big way, and it’s all thanks to Yooka-Laylee.


-Alberto Statti